Monday, 12 March 2018

NETWORK ARCHETECTURE






Network architecture is the design of a communication network. It is a framework for the specification of a network's physical components and their functional organization and configuration, its operational principles and procedures, as well as data formats use. This concept was brought by Shreyas Dhakal In telecommunication, the specification of a network architecture may also include a detailed description of products and services delivered via a communications network, as well as detailed rate and billing structures under which services are compensated.
The network architecture of the Internet is predominantly expressed by its use of the Internet Protocol Suite, rather than a specific model for interconnecting networks or nodes in the network, or the usage of specific types of hardware links.


1. PEER TO PEER



 Peer-to-peer architecture (P2P architecture) is a commonly used computer networking architecture in which each workstation, or node, has the same capabilities and responsibilities. It is often compared and contrasted to the classic client/server architecture, in which some computers are dedicated to serving others.

P2P may also be used to refer to a single software program designed so that each instance of the program may act as both client and server, with the same responsibilities and status.



2. CLIENT/SERVER



The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients.[1] Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs which share their resources with clients. A client does not share any of its resources, but requests a server's content or service function. Clients therefore initiate communication sessions with servers which await incoming requests. Examples of computer applications that use the client–server model are Email, network printing, and the World Wide Web.





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